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What The Sims taught me about design and development

7/19/2016

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​It’s funny how life works. Experiences that seemed like a waste of time turn into blessings years later. Of course, two things can be true simultaneously – an experience can be a waste of time and still later prove to be valuable. You see, in the early 2000s, I constantly played The Sims, or rather, The Sims played me. The original Sims game was an interesting diversion, but the The Sims 2 was everything. For the uninitiated, The Sims is a life simulation game (which now sounds awful). It was a digital doll house to me.  Game play became more nuanced via expansion packs and as the sims became more independent (don’t ask), but I still felt like I was playing with dolls, something I was clearly fine with for some reason. 
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Oh, Bella Goth. Did you ever make it out of that town where nothing ever happens? (The Sims Wiki)
​The spell was broken once I started investing more time and effort into my sims’ lives than my own. My sims made it to their gym every day, but I didn’t even have a membership. Shortly after I stopped playing, the Sims 3 came out. I got pulled back in for a while, but in this new version, there were too many decisions to make and the sims were far more independent. They were getting spouses, kids, and jobs without my help. I guess you could say we grew apart.​

While I regret wasting all that time, I am now happy that it was spent engaging in what was one of the greatest training grounds for an elearning developer. Here’s what I learned from playing The Sims and how it  informs my work today:

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Starting in the middle: In medias res

7/18/2016

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Source: The Telegraph
11 INT/EXT. IMPALA/ ELECTRONICS SUPERSTORE/ DOWNTOWN - NIGHT. 11
A vast electronics superstore dominates the deserted street. Under the pale yellow glow of the street lamps, Driver sees signs advertising a `huge blow out weekend sale'. He pulls over, making sure he has a good view of the entrance. On the radio, the basketball commentator is getting more excited.
Drive, Written by Hossein Amini, Source: IMSDB
I love it when a movie drops me off in the middle of the action with no exposition about what's happening. I like that the story unfolds as I am submerged further into this foreign, yet familiar, world. Starting a story in the middle is a literary device called in medias res. The term is officially defined as, "in or into the middle of events or a narrative." Great examples of the technique include texts as old as Homer's Odyssey.

This doesn't mean tossing a car chase into the opening credits. One blogger writes, "In medias res means we start as close to the overall story problem as possible" (Lamb). The movie Drive (2011) is a good example. We are dropped into the driver's life as he prepares to do another job. The voice over says, "...hundred thousand streets in this city, you don't need to know the route. You give me a time and place, I give you a five minute window. Those five minutes I'm yours. Whatever goes down I'm yours. Minute either side you're on your own..."(Source: IMSDB).  You don't know who he is or who he's talking to, but after about 10 minutes, you'll know that while this may be the beginning for you, it certainly isn't for him.

I often use in medias res in my storyboards. Here's a quick and dirty example.

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Why is this happening?

7/10/2016

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A friend who writes horror told me he once "workshopped" an unsettling story that I'm sure included a variety of creative ways to end lives. A fellow participant asked him simply, "Why is this happening?" That question often comes to mind when I write scenario-based storyboards.

Scenarios have a core and two layers. The core is the goal of the performance. The layers wrap around the core. The first layer is the actual performance needed to facilitate accomplishing the core goal. For example, you want the learner to identify the best coaching strategy among three options so you provide the context, the choices, and the consequences. 
Once you can articulate the performance and the steps involved, it's time to build layer two, which is an authentic situation where the desired performance is needed.  Now, you may be tempted to simply rewrite a scenario that a SME gave you, replace “Managers have to…” with “Sally has to…” and call it a scenario. But all you've done is put a dress on layer one. This approach may feel artificial to the learner. Scenarios become just something to make the training "interesting." Characters become props. Learners lose the connection between the desired performance and their real work lives. Meanwhile, poor one-dimensional Sally is shoved into coaching scenario and the learner wonders, "Why is this happening?"

There needs to be a strong, relevant, and realistic connection among the core and its two layers. Layer one focuses on the how, but it's layer two that explains the why. The scenario doesn't come to life until all three elements effectively support one another.

Building a solid second layer requires that you answer three questions that together address the larger question of "why?"

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Mise-en-scène in eLearning

7/5/2016

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I did not appreciate Sherlock Holmes until the Benedict Cumberbatch version appeared. After growing bored of watching those episodes way too many times, I began to seek out another version of the master detective. That’s when I found Jeremy Brett’s version from the late 1980s. He was fantastic in the role and has become, for me, the Sherlock Holmes. It was not only his performance that won me over. It was the world that the series created around him - the lighting, the costumes, the Victorian-era ambiance.
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​Here’s a scene from the series. Holmes is doing his Holmes thing, but it's the scenery that does the heavy lifting—the iconic pipe, the timepiece dangling from his vest, the books and paper stuffed in the cabinet behind him, the London smog coating the world outside. It is the entire mise-en-scène.

Mise-en-scène  is a film term that is loosely defined as: "The arrangement of everything that appears in the framing – actors, lighting, décor, props, costume – is called mise-en-scène , a French term that means “placing on stage.”*

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    Hadiya Nuriddin is the CEO of Focus Learning Solutions and the founder of Fresh Eye Reviews.

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Photos used under Creative Commons from Aurimas Adomavicius, danniatherton
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