• HOME
  • PORTFOLIO
  • STORYTRAINING
  • QUALITY
  • RESOURCES
  • ABOUT
  • NEWS
  • WORKSHOPS
Duets Learning
  • HOME
  • PORTFOLIO
  • STORYTRAINING
  • QUALITY
  • RESOURCES
  • ABOUT
  • NEWS
  • WORKSHOPS

Don't take facilitation skills for granted

7/29/2016

0 Comments

 
I was in a Small Business Association eCommerce class. The instructor reminded me of my IT days when technical trainers wore pagers like sidearms and waxed poetic about heroic feats of rebooting. He, let’s call him Steve, was again telling us how lucky we were to be in his presence for only $30. His consulting fee is $100 an hour, after all. As the morning waned on, he grew disheartened by our blank stares and switched tactics, finally turning his attention to us. He had only engaged in some light crowd work earlier.

“So,” he said, rubbing his hands together, “Hadiya.” He confused my incredulous glare with engaged eye contact.

A “yes” slipped out, clinging to a breath I didn't know I was holding. I was impressed that he said my name correctly, something that happens with surprising regularity these days.

"You typically use your website to describe what you do right? But you can also use it to communicate what you don't do. For example, you're selling services, right?"

I nodded. He remembered that from our introductions from what now seems like three weeks ago. Perhaps Steve’s head is in the game.

"But," he said, "you aren't selling prostitution. You aren't selling heroin. You can use your site communicate that too."

Um. What?

Read More
0 Comments

Basic golden rules for designing materials

7/25/2016

0 Comments

 
Rules! Who needs 'em, amirite? Me. I do. I like rules. Life is difficult enough without some guidance about what to do and what not to do. There's a caveat, however.

I worked in the dorm snack shop during college. I knew that if I ensured all the money was facing the same direction in the drawer, it would be easier to count at the end of the night. I was diligent about arranging the money and won praise for my efforts (not much is expected of a freshman). Then, one night, we got slammed. I was ringing non-stop and just shoved money into the drawer as fast as I could. During a lull, my manager looked at my drawer and chastised me because the money wasn't in the same direction. Consequently, it never was again. My manager had a hissy fit every night, and I had to stay longer because I had to arrange all the money at once during closing. It was worth it. Non, je ne regrette rien!
PictureThis could have been us.
See, I like rules and will gladly follow them until someone tells me I need to follow them. I guess I'm a (passive aggressive) rebel that way!

​I'm not a cashier anymore. At least, I don't think so ("Okay. You ordered a large Blended Learning Smoothie with ILT, online modules, coaching and an engagement boost. Will that be all? We have some delicious blueberries."). But there are still rules that I don't break, only this time, I made them.

Here are my basic, bare minimum, Top 10 Rules for creating training materials.

Read More
0 Comments

What The Sims taught me about design and development

7/19/2016

0 Comments

 
​It’s funny how life works. Experiences that seemed like a waste of time turn into blessings years later. Of course, two things can be true simultaneously – an experience can be a waste of time and still later prove to be valuable. You see, in the early 2000s, I constantly played The Sims, or rather, The Sims played me. The original Sims game was an interesting diversion, but the The Sims 2 was everything. For the uninitiated, The Sims is a life simulation game (which now sounds awful). It was a digital doll house to me.  Game play became more nuanced via expansion packs and as the sims became more independent (don’t ask), but I still felt like I was playing with dolls, something I was clearly fine with for some reason. 
Picture
Oh, Bella Goth. Did you ever make it out of that town where nothing ever happens? (The Sims Wiki)
​The spell was broken once I started investing more time and effort into my sims’ lives than my own. My sims made it to their gym every day, but I didn’t even have a membership. Shortly after I stopped playing, the Sims 3 came out. I got pulled back in for a while, but in this new version, there were too many decisions to make and the sims were far more independent. They were getting spouses, kids, and jobs without my help. I guess you could say we grew apart.​

While I regret wasting all that time, I am now happy that it was spent engaging in what was one of the greatest training grounds for an elearning developer. Here’s what I learned from playing The Sims and how it  informs my work today:

Read More
0 Comments

Starting in the middle: In medias res

7/18/2016

0 Comments

 
Picture
Source: The Telegraph
11 INT/EXT. IMPALA/ ELECTRONICS SUPERSTORE/ DOWNTOWN - NIGHT. 11
A vast electronics superstore dominates the deserted street. Under the pale yellow glow of the street lamps, Driver sees signs advertising a `huge blow out weekend sale'. He pulls over, making sure he has a good view of the entrance. On the radio, the basketball commentator is getting more excited.
Drive, Written by Hossein Amini, Source: IMSDB
I love it when a movie drops me off in the middle of the action with no exposition about what's happening. I like that the story unfolds as I am submerged further into this foreign, yet familiar, world. Starting a story in the middle is a literary device called in medias res. The term is officially defined as, "in or into the middle of events or a narrative." Great examples of the technique include texts as old as Homer's Odyssey.

This doesn't mean tossing a car chase into the opening credits. One blogger writes, "In medias res means we start as close to the overall story problem as possible" (Lamb). The movie Drive (2011) is a good example. We are dropped into the driver's life as he prepares to do another job. The voice over says, "...hundred thousand streets in this city, you don't need to know the route. You give me a time and place, I give you a five minute window. Those five minutes I'm yours. Whatever goes down I'm yours. Minute either side you're on your own..."(Source: IMSDB).  You don't know who he is or who he's talking to, but after about 10 minutes, you'll know that while this may be the beginning for you, it certainly isn't for him.

I often use in medias res in my storyboards. Here's a quick and dirty example.

Read More
0 Comments

Why is this happening?

7/10/2016

0 Comments

 
Picture
A friend who writes horror told me he once "workshopped" an unsettling story that I'm sure included a variety of creative ways to end lives. A fellow participant asked him simply, "Why is this happening?" That question often comes to mind when I write scenario-based storyboards.

Scenarios have a core and two layers. The core is the goal of the performance. The layers wrap around the core. The first layer is the actual performance needed to facilitate accomplishing the core goal. For example, you want the learner to identify the best coaching strategy among three options so you provide the context, the choices, and the consequences. 
Once you can articulate the performance and the steps involved, it's time to build layer two, which is an authentic situation where the desired performance is needed.  Now, you may be tempted to simply rewrite a scenario that a SME gave you, replace “Managers have to…” with “Sally has to…” and call it a scenario. But all you've done is put a dress on layer one. This approach may feel artificial to the learner. Scenarios become just something to make the training "interesting." Characters become props. Learners lose the connection between the desired performance and their real work lives. Meanwhile, poor one-dimensional Sally is shoved into coaching scenario and the learner wonders, "Why is this happening?"

There needs to be a strong, relevant, and realistic connection among the core and its two layers. Layer one focuses on the how, but it's layer two that explains the why. The scenario doesn't come to life until all three elements effectively support one another.

Building a solid second layer requires that you answer three questions that together address the larger question of "why?"

Read More
0 Comments
<<Previous

    Author

    Hadiya Nuriddin is the CEO of Focus Learning Solutions and the founder of Fresh Eye Reviews.

    Categories

    All
    Business
    Editorials
    ELearning
    Techniques

    Stay up to date!
    ​Enter your email to get a monthly digest of blog posts and other Focus Learning Solutions insights and news (we will not sell your email address).
    Subscribe

    Archives

    September 2016
    August 2016
    July 2016

    View my profile on LinkedIn

    RSS Feed

    eLearning Learning

Services

Strategy
Design
Develop
​
Workshops
​Quality Management

Company

​Portfolio
​
​Resources
​News

​312-772-1777
Follow on LinkedIn
Follow @hadiyanuriddin
© COPYRIGHT 2023, ALL RIGHTS RESERVED.
Photos used under Creative Commons from Aurimas Adomavicius, danniatherton
  • HOME
  • PORTFOLIO
  • STORYTRAINING
  • QUALITY
  • RESOURCES
  • ABOUT
  • NEWS
  • WORKSHOPS