It’s funny how life works. Experiences that seemed like a waste of time turn into blessings years later. Of course, two things can be true simultaneously – an experience can be a waste of time and still later prove to be valuable. You see, in the early 2000s, I constantly played The Sims, or rather, The Sims played me. The original Sims game was an interesting diversion, but the The Sims 2 was everything. For the uninitiated, The Sims is a life simulation game (which now sounds awful). It was a digital doll house to me. Game play became more nuanced via expansion packs and as the sims became more independent (don’t ask), but I still felt like I was playing with dolls, something I was clearly fine with for some reason.
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I love it when a movie drops me off in the middle of the action with no exposition about what's happening. I like that the story unfolds as I am submerged further into this foreign, yet familiar, world. Starting a story in the middle is a literary device called in medias res. The term is officially defined as, "in or into the middle of events or a narrative." Great examples of the technique include texts as old as Homer's Odyssey.
This doesn't mean tossing a car chase into the opening credits. One blogger writes, "In medias res means we start as close to the overall story problem as possible" (Lamb). The movie Drive (2011) is a good example. We are dropped into the driver's life as he prepares to do another job. The voice over says, "...hundred thousand streets in this city, you don't need to know the route. You give me a time and place, I give you a five minute window. Those five minutes I'm yours. Whatever goes down I'm yours. Minute either side you're on your own..."(Source: IMSDB). You don't know who he is or who he's talking to, but after about 10 minutes, you'll know that while this may be the beginning for you, it certainly isn't for him. I often use in medias res in my storyboards. Here's a quick and dirty example.
Once you can articulate the performance and the steps involved, it's time to build layer two, which is an authentic situation where the desired performance is needed. Now, you may be tempted to simply rewrite a scenario that a SME gave you, replace “Managers have to…” with “Sally has to…” and call it a scenario. But all you've done is put a dress on layer one. This approach may feel artificial to the learner. Scenarios become just something to make the training "interesting." Characters become props. Learners lose the connection between the desired performance and their real work lives. Meanwhile, poor one-dimensional Sally is shoved into coaching scenario and the learner wonders, "Why is this happening?"
There needs to be a strong, relevant, and realistic connection among the core and its two layers. Layer one focuses on the how, but it's layer two that explains the why. The scenario doesn't come to life until all three elements effectively support one another. Building a solid second layer requires that you answer three questions that together address the larger question of "why?"
I did not appreciate Sherlock Holmes until the Benedict Cumberbatch version appeared. After growing bored of watching those episodes way too many times, I began to seek out another version of the master detective. That’s when I found Jeremy Brett’s version from the late 1980s. He was fantastic in the role and has become, for me, the Sherlock Holmes. It was not only his performance that won me over. It was the world that the series created around him - the lighting, the costumes, the Victorian-era ambiance.
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AuthorHadiya Nuriddin is the CEO of Focus Learning Solutions and the founder of Fresh Eye Reviews. Categories
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